StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-regarded 1996 SSI release War Wind. The unit types accessible to Just about every race outline its racial identification. The Protoss can area powerful and highly-priced warriors and equipment, although the Zerg count on sheer quantities and pace to overwhelm their opponents.
The compared 격투기 to method also incorporates the "Archon" option, in which the matches are ostensibly 1v1 but multiple human participant control what is generally managed by one human being.